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‘Mole’ coming soon for iPhone, play it now on the web!

20 Oct 2009 | benbritten |

In early October I started a new game project in conjunction with Chris Watts, a local game designer here in Melbourne. The game is called ‘Mole’.

Picture 21

It is a mining game where you play Mark the Mole and race against your air supply time limit to find gems and mine metals. Once you run out of air you have to get back to the surface where you can use your gems and metal to upgrade your various bits of equipment, (better air tanks means you can dig deeper to find the more valuable gems, better mining pick means you can dig faster and through harder types of earth, etc..)

It is built entirely in Unity3d, which is how we were able to build the prototype in just a couple of weeks.

We entered it into Muse Games Immunity Game Prototyping Competition. You can play the single-level prototype there, so go check it out! (and vote for us!)

moleweb

While it would be great to win the Immunity Challenge, the biggest reason we put it out there is to get some early exposure to the users and see what their reaction to the game would be. So, go have a look at Mole (and the other Immunity entrants) and then leave a comment here, or post one to the immunity forums, or email me directly and let us know what you think!

Cheers!
-B


2 Responses to “‘Mole’ coming soon for iPhone, play it now on the web!”

  1. My thoughts on Unity Free | benbritten.com

    [...] for rapidly building games. (it is billed as a 3d game engine, but it also works quite well for 2d games) One of the many features of Unity is the ability to take the game project you have built, and with [...]

  2. Announcing Three new iPhone titles! | escapeFactory

    [...] You can actually play (and vote!) on an early prototype version of Mole. Check out my earlier blog post about it. (update: mole now has its own page with screenshots, video and a playable prototype: The Mole [...]

About escapeFactory

escapeFactory is an international alliance of creative geeks here to help you mentally escape from daily stress, long lines, boring meetings, your cube, cramped airplanes, and weird strangers.

It is a collaboration between a developer: Ben Britten, some composers: FatLab Music, a writer: 3000 Words, and some artists: the Lycette Bros. We make games.

Contact Us

If you have technical questions about the specific games, contact Ben: support@benbritten.com

If you have questions about the website, contact Brent: brent@fatlabmusic.com