Blog

Opening a UIWebView from within Unity3d

23 Sep 2009 | benbritten |

Since it is still early days here at the escapeFactory, I have continued to blog the Snowferno stuff over on the Snowferno site.. Ultimately everything will end up here, but for now, I will just drop a link to the post over there.

http://www.snowferno.com/2009/09/23/playhaven-unity-and-snowferno/

Basically outlines exactly what you need to do to get Unity to pop open a UIWebView over the game engine (with code). So if that is your thing, take a look!

Cheers!
-B


iRaspberry: When Words Alone Won't Do
Blog

Hello from the writer!

15 Sep 2009 | mie |

I’m the writer… I am creating the story framework and copy for the game and the website.

I’ve written tons of things but never the script for a game so I’m still figuring out how to go big on a small platform.  The story needs to be interesting but it can’t be so complex that the game wouldn’t fit on the iPhone.  I also have to make sure that the action will read on a small screen… that the puzzles are challenging but not impossible… etc.  I’m still working it through in my head, but we now have a pretty solid framework to build upon.

Though I am fairly technical for a writer, I am the least technical one of the escapeFactory collective.  I take my opportunities to lend the nerdy book-girl perspective to the project and to ask the boys to decode their geekspeak.

Since we’re working from some pretty far-flung areas in crazy time zone differences (NY and DC, USA, Victoria, AU – it’s tomorrow morning in Australia right now) we have a virtual office/basecamp where we meet and compile ideas.  I’m starting to wish all my clients operated this way.  The internets are great!


general

Welcome to the escapeFactory

09 Sep 2009 | benbritten |

Hello and welcome to the escapeFactory development blog.

escapeFactory is a collaboration between a few composers, a few artists, a developer and a writer. We make games. This blog will hopefully be a fairly constant stream of interesting tidbits from our experiences in the game development world.

Check back often!

Cheers!
-Ben (the developer)


About escapeFactory

escapeFactory is an international alliance of creative geeks here to help you mentally escape from daily stress, long lines, boring meetings, your cube, cramped airplanes, and weird strangers.

It is a collaboration between a developer: Ben Britten, some composers: FatLab Music, a writer: 3000 Words, and some artists: the Lycette Bros. We make games.

Contact Us

If you have technical questions about the specific games, contact Ben: support@benbritten.com

If you have questions about the website, contact Brent: brent@fatlabmusic.com